[gd_scene load_steps=6 format=2]

[sub_resource type="Curve" id=1]
_data = [ Vector2( 0, 0.0204545 ), 0.0, -0.0394605, 0, 0, Vector2( 0.968354, 0 ), 0.0, 0.0, 0, 0 ]

[sub_resource type="CurveTexture" id=2]
curve = SubResource( 1 )

[sub_resource type="ParticleProcessMaterial" id=3]
emission_shape = 1
emission_sphere_radius = 0.2
gravity = Vector3( 0, -8, 0 )
scale_curve = SubResource( 2 )

[sub_resource type="StandardMaterial3D" id=4]
flags_transparent = true
flags_vertex_lighting = true
flags_do_not_receive_shadows = true
vertex_color_use_as_albedo = true
params_billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
albedo_color = Color( 1, 1, 1, 0.321569 )
emission_enabled = true
emission = Color( 0.996078, 0.180392, 0.180392, 1 )
emission_energy = 10.0
emission_operator = 0
emission_on_uv2 = false

[sub_resource type="QuadMesh" id=5]
material = SubResource( 4 )

[node name="Particles" type="Particles"]
transform = Transform3D( -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0, 1, -9.56818, 0.606023, 3.33976 )
amount = 400
lifetime = 0.49
visibility_aabb = AABB( -0.290247, -0.215297, -0.2261, 0.580493, 0.430595, 0.452201 )
process_material = SubResource( 3 )
draw_pass_1 = SubResource( 5 )
